![]() This item can be bought at the listed NPC vendors, after completing the following quests: Class →Īt a bare minimum, a Cast On Critical Strike setup will require three gems: an attack, Cast On Critical Strike itself, and a spell to be triggered. Random corrupted support gem with 23% quality RecipesĬast On Critical Strike Support can be created from the following recipes: Amount The linked sockets also follow a specific order, as follows: 1 ⇒ 2 ⇓ 4 ⇐ 3 ⇓ 5 ⇒ 6 Item acquisitionĬast On Critical Strike Support can drop anywhere. Main hand ⇒ Amulet ⇒ Helm ⇒ Off-hand ⇒ Body armour ⇒ Gloves ⇒ Boots If there are trigger gems in each equipped item, the order of operation will be: Trigger gems and their linked skills are cast in a specific order that depends on which item it is equipped on and which socket the skills are in. It is important to note that this cooldown does not apply to the gem as whole you can trigger multiple spells within the 162 millisecond cooldown time as long as they are different. This means that a given spell can only trigger once per critical strike and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 162 milliseconds. In case of multiple spells linked to one attack skill, this support will alternate the triggered spell. If the attack you use to trigger your spells is just slightly too fast and your spells are still on cooldown, you can lose up to almost half your DPS. However, it usually is an efficient DPS upgrade, but going above them is something you must not do. If you stay below them, you do not need to increase your trigger rate. The thresholds in the table below are meant to be upper limits. Due to the limitation to server ticks, cooldowns are effectively always rounded up to multiples of 33ms.The status of cooldowns is only updated once on each server tick.A server tick has a duration of 33 milliseconds. ![]() One of these server calculation steps is called a tick.Servers do not calculate the game in real-time but divide it into chunks that are calculated at once. ![]() There is an internal cooldown to how fast spells can be triggered.Ĭurrently, the cooldown is 150ms, however: Supported Skills deal 19% less Spell Damage ![]()
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